# eyeon Fusion Tutorials
# F0006 - Rain Drops on Camera Lens

In this tutorial we will create rain drops on the camera lenses using fusion particles. We will also use After Effects plugin CCRain and CC Vector Blur to simulate rain. However you can make rain using Fusion Tools only but I love these two plugins. CC Vector Blur tool gives rain more organic look.
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# F0005 - How to change texture mapping of elements in rendered image?


Texture tool controls the mapping of texture in rendered image. You can assign a texture that can be wrapped around the elements in your image. Like Shader tool in works only when image has the UV channels. In this tutorial we will use the same RPF format that we have used in Shader Tool. Object IDs will be used to assign texture to the elements.
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# F0004 - Normal pass and Mapping, Lighting and 3D shading of elements in pre-rendered Image?


In Shading Tool tutorial we had discussed about Shading Tool and Auxiliary Channels. As you might know RPF and RLA formats are expensive file formats. They occupy loads of space of your hard drive. However you can use Normal Pass to Re-Light or Re-Shade elements in your pre-rendered image. In this tutorial we will discuss about that. We will walk you thru quickly as shader tool is already discussed in How to control Mapping, Lighting and 3D shading of elements in pre-rendered Image?
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# F0003 - How to control Mapping, Lighting and 3D shading of elements in pre-rendered Image?


Continuing from where we left in Deep Pixel category of tools, in this tutorial we will discuss about the all important Shader tool. Shader tool can control Mapping, Shading and Lighting of your one or all elements in rendered image. If you are new to Auxiliary Channels we recommend this page.
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F00002 - Simulating Fog in Fusion using Fog and Channel Boolean Tool

In this tutorial we will go thru the process of creating fog using fog tool of deep pixol category of eyeon Fusion tools. We will use luminance depth pass and channel boolean tool to achieve this effect. Footage is the part of the commercial project we did for a soft drink company.
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F00001 - Composting Render Passes



In this tutorial we will take CG passes from 3D Application, Maya in this case and composite them inside of eyeon fusion. Composting is the art of combining multiple images into a unified final scene. All professional productions are rendered in multiple layers or passes and finished though compositing.When you render in passes, you render different attribute of an image separately such as color, shadow, specularity, reflection, contact shadows and depth. It gives you precise control over the different aspects of your scene. Once you render the passes in given 3D application, you can bring them into the composting software like Fusion, Shake or After Effects and generate a quite nice result after fine tuning the passes.