# F0005 - How to change texture mapping of elements in rendered image?
Instructor : Pradeep Mamgain
Texture tool controls the mapping of texture in rendered image. You can assign a texture that can be wrapped around the elements in your image. Like Shader tool in works only when image has the UV channels. In this tutorial we will use the same RPF format that we have used in Shader Tool. Object IDs will be used to assign texture to the elements.
#Final Output


#Flow
[A]. Download footage.rpf from the project rar files. Drop a loader tool and assign RPF file to it. Now drop a Texture Tool in the flow. Connect Loader1 to Texture1.input. If you have knowledge of any 3D package and UV unwrapping, options present in the Texture tool are like a breeze for you. Flip Horiz and Flip Vert options are used to flip the image horizontally or vertically that you connect to the Green Input of the texture node. Go ahead and connect second loader to the Green Input of the Texture tool.

[B]. Rotate 90option is used to rotate image 90 degrees. U offset and V offset sliders are used to move the image along the geometry of the object.
[C]. Switch to common controls and you would find it quite similar to Shader Tool's control. Now if you want to assign texture to a specific object. Click on Object ID and use pick button to pick the object of your choice.


[D]. This is the process of how you can change the texture of rendered image in eyeon Fusion.
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#Other Info
# Discuss in Forums # Shader Tool # Shader Tool and Normal Pass # Other Fusion Tutorials